Classes

new AmbientController()


new AnimationController()


new Arc( params ) → {Points}


new Atmosphere( params )


new Background( textureSrc ) → {Background}


new Callout()


new Callout( definition: ) → {Callout}


new CalloutDefinition( latitude:, longitude:, calloutClass:, data: ) → {CalloutDefinition}


new CalloutManager( container: ) → {CalloutManager}


new Camera( width, height ) → {Camera}


new Clouds()


new ConstantWidthArcs( params: ) → {ConstantWidthArcs}


new CustomGlobe( textureSrc, geometryBin ) → {CustomGlobe}


new DataDrawable()


new DataGeometryFactory()


new DataStore()


new DataTexture( width, height ) → {DataTexture}


new Drawable() → {Drawable}


new Geometry( type )


new GKCollider()


new GKCollision()


new GKCollisionGeo()


new GKUtils()


new GlobeKitView( canvas, options, onInitCB ) → {GlobeKitView}


new Icosphere( textureSrc ) → {Icosphere}


new IcosphereLookup( textureSrc ) → {IcosphereLookup}


new ImageLookup( src, onInit ) → {ImageLookup}


new Instanced( params ) → {Instanced}


new InteractionController( targetElement, camera, options ) → {InteractionController}


new Lookup( data, image ) → {Lookup}


new Lowpoly( textureSrc, geometryBin ) → {Lowpoly}


new MovementModel()


new PointGlobe( textureSrc, geometryBin ) → {PointGlobe}


new Points()


new Points( params ) → {Points}


new QuadNormal( params ) → {QuadNormal}


new Renderer( htmlCanvas ) → {Renderer}


new Scene( width, height )


new ShaderMaterial( shaderStrings ) → {ShaderMaterial}


new SkySphere( textureSrc ) → {SkySphere}